An Alexandria crew obsessed with indie games nobody else covers
We dig past the storefront front page to find the solo dev projects and overlooked gems that deserved more attention than they got.
Meet the TeamWhat We Stand For
The values behind every retrospective we publish
We finish every game before writing about it — no judging a title off a trailer or the first twenty minutes.
Our lists aren't built for shock value. Every ranking reflects genuine time spent with the game and honest reactions.
We don't stuff articles with sponsored links or push titles because a publisher asked us to. The catalog choices are ours.
Every writer here grew up modding save files and hunting bargain bins. We write for readers who already love this stuff.
No paraphrased press releases. Each retrospective carries its own take, shaped by hours of actual playtime and discussion.
We cross-check release dates, dev credits, and patch histories before publishing so the details hold up to scrutiny.
How We Build a Retrospective
From pitch to publish, here's what happens before an article goes live
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1
Scouting the Pick
Our team combs itch.io threads, dev diaries, and reader submissions to find indie darlings and hidden gems that never got proper coverage.
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2
Full Playthrough
Someone on the team plays the game completely, taking notes on mechanics, pacing, and the moments that made it worth revisiting years later.
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3
Fact-Checking & Context
We verify dev credits, original release windows, and any patch or remaster history so the retrospective is grounded in accurate detail.
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4
Editorial Pass & Publish
A second writer reviews the draft for tone and accuracy before it goes live, then we open it up for community reactions and corrections.
What Readers Are Saying
Found your piece on Anodyne through a random search and ended up reading three more articles that night. The write-up actually understood what the game was trying to do, which is rare.
I sent your Kentucky Route Zero retrospective to a friend who'd never heard of it and now she's three chapters in. That's the kind of coverage that actually moves the needle for a small game.
Been following since the Gorogoa piece two years ago. Appreciate that you never turned this into another list-farm site chasing clicks. Still reads like it's written by people who care.
Your archive is the only place I trust for stuff outside the big releases. The Hyper Light Drifter retrospective got the soundtrack context exactly right, which nobody else mentioned.
Genuinely didn't expect a deep dive into Rain World's ecosystem design from a blog this small, but it was more thoughtful than most outlets that cover triple-A stuff exclusively.
Been reading for a year now. What keeps me coming back is that nothing feels rushed out to hit a schedule. Each retrospective feels like it earned its spot.